make everything one function
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@ -1,36 +1,37 @@
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/* create particles animation
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function particles() {
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/* create particles animation
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based on the amazing tutorial by 'Franks Labratory'
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https://youtu.be/d620nV6bp0A
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*/
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*/
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const canvas = document.getElementById('particles');
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const canvasContext = canvas.getContext('2d');
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const canvas = document.getElementById('particles');
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const canvasContext = canvas.getContext('2d');
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// read css colour variables from root element
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const particleColour = getComputedStyle(document.documentElement).getPropertyValue('--col-particle');
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const strokeColour = getComputedStyle(document.documentElement).getPropertyValue('--col-particle-stroke');
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const strokeHoverColour = getComputedStyle(document.documentElement).getPropertyValue('--col-particle-stroke-hover');
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// read css colour variables from root element
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const particleColour = getComputedStyle(document.documentElement).getPropertyValue('--col-particle');
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const strokeColour = getComputedStyle(document.documentElement).getPropertyValue('--col-particle-stroke');
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const strokeHoverColour = getComputedStyle(document.documentElement).getPropertyValue('--col-particle-stroke-hover');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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let particlesArray;
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let particlesArray;
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// get mouse position
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let mousePosition ={
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// get mouse position
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let mousePosition ={
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x: undefined,
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y: undefined,
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radius: (canvas.height / 80) * (canvas.width / 80)
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};
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};
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// add mouse position event listener
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window.addEventListener('mousemove', function(event){
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// add mouse position event listener
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window.addEventListener('mousemove', function(event){
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mousePosition.x = event.x;
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mousePosition.y = event.y;
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});
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});
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// create particle class
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class Particle{
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// create particle class
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class Particle{
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constructor(x, y, directionX, directionY, size, colour) {
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this.x = x;
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this.y = y;
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@ -55,7 +56,7 @@ class Particle{
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if (this.y > canvas.height || this.y < 0){
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this.directionY = -this.directionY;
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}
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/*
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// collision detection between mouse and particles
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let dx = mousePosition.x - this.x;
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let dy = mousePosition.y - this.y;
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@ -74,7 +75,7 @@ class Particle{
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this.y -= 10;
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}
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}
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*/
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// move particle
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this.x += this.directionX;
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this.y += this.directionY;
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@ -82,10 +83,10 @@ class Particle{
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// draw particle
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this.draw();
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}
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}
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}
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// create particle array
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function init(){
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// create particle array
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function init(){
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particlesArray = [];
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let numberOfParticles = (canvas.height * canvas.width) / 9000;
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for (let i = 0; i < numberOfParticles * 2; i++){
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@ -98,10 +99,10 @@ function init(){
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particlesArray.push(new Particle(x, y, directionX, directionY, size, colour));
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}
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}
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}
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// check if particles are close enough to connect to eachother
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function connect(){
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// check if particles are close enough to connect to eachother
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function connect(){
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let opacityValue = 1;
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for (let a = 0; a < particlesArray.length; a++){
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for (let b = a; b < particlesArray.length; b++){
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@ -128,10 +129,10 @@ function connect(){
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}
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}
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}
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}
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}
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// animation loop
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function animate(){
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// animation loop
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function animate(){
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requestAnimationFrame(animate);
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canvasContext.clearRect(0, 0, innerWidth, innerHeight);
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@ -139,21 +140,22 @@ function animate(){
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particlesArray[i].update();
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}
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connect();
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}
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}
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// resize event
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window.addEventListener('resize', function(){
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// resize event
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window.addEventListener('resize', function(){
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canvas.width = innerWidth;
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canvas.height = innerHeight;
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mousePosition.radius = ((canvas.height / 80) * (canvas.width / 80));
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init();
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});
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});
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// mouse-out event (mouse leaving the window)
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window.addEventListener('mouseout', function(){
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// mouse-out event (mouse leaving the window)
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window.addEventListener('mouseout', function(){
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mousePosition.x = undefined;
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mousePosition.y = undefined;
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});
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});
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init();
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animate();
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init();
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animate();
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}
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