set mouse avoidance via parameter, default enabled
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				| @ -8,7 +8,7 @@ | ||||
|         href="css/index.min.css" | ||||
|         crossorigin="anonymous"/> | ||||
| </head> | ||||
| <body onload='particles()'> | ||||
| <body onload='particles(avoidMouse = false)'> | ||||
|     <canvas id="particles"></canvas> | ||||
| <!-- javascript --> | ||||
| <script | ||||
|  | ||||
| @ -1,4 +1,4 @@ | ||||
| function particles() { | ||||
| function particles(avoidMouse = true) { | ||||
|     /* create particles animation | ||||
|         based on the amazing tutorial by 'Franks Labratory' | ||||
|         https://youtu.be/d620nV6bp0A
 | ||||
| @ -56,8 +56,9 @@ function particles() { | ||||
|             if (this.y > canvas.height || this.y < 0){ | ||||
|                 this.directionY = -this.directionY; | ||||
|             } | ||||
|             /* | ||||
|             // collision detection between mouse and particles
 | ||||
| 
 | ||||
|             // avoid the mouse if avoidMouse = true (default)
 | ||||
|             if (avoidMouse){ | ||||
|                 let dx = mousePosition.x - this.x; | ||||
|                 let dy = mousePosition.y - this.y; | ||||
|                 let distance = Math.sqrt((dx * dx) + (dy * dy)); | ||||
| @ -75,7 +76,8 @@ function particles() { | ||||
|                         this.y -= 10; | ||||
|                     } | ||||
|                 } | ||||
|             */ | ||||
|             } | ||||
|              | ||||
|             // move particle
 | ||||
|             this.x += this.directionX; | ||||
|             this.y += this.directionY; | ||||
|  | ||||
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