set mouse avoidance via parameter, default enabled
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@ -8,7 +8,7 @@
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href="css/index.min.css"
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href="css/index.min.css"
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crossorigin="anonymous"/>
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crossorigin="anonymous"/>
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</head>
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</head>
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<body onload='particles()'>
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<body onload='particles(avoidMouse = false)'>
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<canvas id="particles"></canvas>
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<canvas id="particles"></canvas>
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<!-- javascript -->
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<!-- javascript -->
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<script
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<script
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@ -1,4 +1,4 @@
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function particles() {
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function particles(avoidMouse = true) {
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/* create particles animation
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/* create particles animation
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based on the amazing tutorial by 'Franks Labratory'
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based on the amazing tutorial by 'Franks Labratory'
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https://youtu.be/d620nV6bp0A
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https://youtu.be/d620nV6bp0A
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@ -56,26 +56,28 @@ function particles() {
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if (this.y > canvas.height || this.y < 0){
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if (this.y > canvas.height || this.y < 0){
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this.directionY = -this.directionY;
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this.directionY = -this.directionY;
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}
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}
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/*
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// collision detection between mouse and particles
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// avoid the mouse if avoidMouse = true (default)
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let dx = mousePosition.x - this.x;
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if (avoidMouse){
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let dy = mousePosition.y - this.y;
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let dx = mousePosition.x - this.x;
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let distance = Math.sqrt((dx * dx) + (dy * dy));
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let dy = mousePosition.y - this.y;
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if (distance < mousePosition.radius + this.size){
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let distance = Math.sqrt((dx * dx) + (dy * dy));
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if (mousePosition.x < this.x && this.x < canvas.width - this.size * 10){
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if (distance < mousePosition.radius + this.size){
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this.x += 10;
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if (mousePosition.x < this.x && this.x < canvas.width - this.size * 10){
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}
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this.x += 10;
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if (mousePosition.x > this.x && this.x > this.size * 10){
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}
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this.x -= 10;
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if (mousePosition.x > this.x && this.x > this.size * 10){
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}
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this.x -= 10;
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if (mousePosition.y < this.y && this.y < canvas.height - this.size * 10){
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}
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this.y += 10;
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if (mousePosition.y < this.y && this.y < canvas.height - this.size * 10){
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}
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this.y += 10;
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if (mousePosition.y > this.y && this.y > this.size * 10){
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}
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this.y -= 10;
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if (mousePosition.y > this.y && this.y > this.size * 10){
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this.y -= 10;
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}
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}
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}
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}
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}
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*/
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// move particle
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// move particle
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this.x += this.directionX;
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this.x += this.directionX;
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this.y += this.directionY;
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this.y += this.directionY;
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