hardcode speed division for consistency

This commit is contained in:
Asif Bacchus 2020-04-08 06:15:54 -06:00
parent b3038644ad
commit ba23f94eed

View File

@ -17,7 +17,7 @@ function particles(){
typeof speed !== 'undefined' typeof speed !== 'undefined'
&& Number.isFinite(speed) && Number.isFinite(speed)
&& (1 <= speed && speed <= 1000) && (1 <= speed && speed <= 1000)
) ? (speed / 100) : 0.5; ) ? (speed / 100) : 50;
avoidMouse = ( avoidMouse = (
typeof avoidMouse !== 'undefined' typeof avoidMouse !== 'undefined'
&& typeof avoidMouse === 'boolean' && typeof avoidMouse === 'boolean'
@ -39,6 +39,7 @@ function particles(){
canvas.height = window.innerHeight; canvas.height = window.innerHeight;
let particlesArray; let particlesArray;
speed = speed / 100; // index speed to base 100 = 1
// get mouse position // get mouse position
let mousePosition ={ let mousePosition ={