redo parameter handling properly, allow dynamic

This commit is contained in:
Asif Bacchus 2020-04-08 06:06:12 -06:00
parent fb5a4675f8
commit b3038644ad
2 changed files with 29 additions and 9 deletions

View File

@ -8,7 +8,7 @@
href="css/index.min.css" href="css/index.min.css"
crossorigin="anonymous"/> crossorigin="anonymous"/>
</head> </head>
<body onload='particles(false, false, 2, 10)'> <body onload='particles(avoidMouse=false)'>
<canvas id="particles"></canvas> <canvas id="particles"></canvas>
<!-- javascript --> <!-- javascript -->
<script <script

View File

@ -1,20 +1,40 @@
function particles(avoidMouse = true, hover = true, particles = 2, speed = 50){ function particles(){
/* create particles animation /* create particles animation
based on the amazing tutorial by 'Franks Labratory' based on the amazing tutorial by 'Franks Labratory'
https://youtu.be/d620nV6bp0A https://youtu.be/d620nV6bp0A
*/ */
const canvas = document.getElementById('particles'); // handle parameters
const canvasContext = canvas.getContext('2d'); particles = (
typeof particles !== 'undefined'
// divide the speed parameter by 100 && Number.isFinite(particles)
speed = (speed / 100); ) ? particles : 1;
sizeMultiplier = (
typeof sizeMultiplier !== 'undefined'
&& Number.isFinite(sizeMultiplier)
) ? sizeMultiplier : 3;
speed = (
typeof speed !== 'undefined'
&& Number.isFinite(speed)
&& (1 <= speed && speed <= 1000)
) ? (speed / 100) : 0.5;
avoidMouse = (
typeof avoidMouse !== 'undefined'
&& typeof avoidMouse === 'boolean'
) ? avoidMouse : true;
hover = (
typeof hover !== 'undefined'
&& typeof hover === 'boolean'
) ? hover : true;
// read css colour variables from root element // read css colour variables from root element
const particleColour = getComputedStyle(document.documentElement).getPropertyValue('--col-particle'); const particleColour = getComputedStyle(document.documentElement).getPropertyValue('--col-particle');
const strokeColour = getComputedStyle(document.documentElement).getPropertyValue('--col-particle-stroke'); const strokeColour = getComputedStyle(document.documentElement).getPropertyValue('--col-particle-stroke');
const strokeHoverColour = getComputedStyle(document.documentElement).getPropertyValue('--col-particle-stroke-hover'); const strokeHoverColour = getComputedStyle(document.documentElement).getPropertyValue('--col-particle-stroke-hover');
// get canvas element, set context and size
const canvas = document.getElementById('particles');
const canvasContext = canvas.getContext('2d');
canvas.width = window.innerWidth; canvas.width = window.innerWidth;
canvas.height = window.innerHeight; canvas.height = window.innerHeight;
@ -95,7 +115,7 @@ function particles(avoidMouse = true, hover = true, particles = 2, speed = 50){
particlesArray = []; particlesArray = [];
let numberOfParticles = (canvas.height * canvas.width) / 9000; let numberOfParticles = (canvas.height * canvas.width) / 9000;
for (let i = 0; i < numberOfParticles * particles; i++){ for (let i = 0; i < numberOfParticles * particles; i++){
let size = (Math.random() * 5) + 1; let size = (Math.random() * sizeMultiplier) + 1;
let x = (Math.random() * ((innerWidth - size * 2) - (size * 2)) + size * 2); let x = (Math.random() * ((innerWidth - size * 2) - (size * 2)) + size * 2);
let y = (Math.random() * ((innerHeight - size * 2) - (size * 2)) + size * 2); let y = (Math.random() * ((innerHeight - size * 2) - (size * 2)) + size * 2);
let directionX = (Math.random() * 5) - 2.5; let directionX = (Math.random() * 5) - 2.5;
@ -112,7 +132,7 @@ function particles(avoidMouse = true, hover = true, particles = 2, speed = 50){
for (let a = 0; a < particlesArray.length; a++){ for (let a = 0; a < particlesArray.length; a++){
for (let b = a; b < particlesArray.length; b++){ for (let b = a; b < particlesArray.length; b++){
let distance = ((particlesArray[a].x - particlesArray[b].x) * (particlesArray[a].x - particlesArray[b].x)) + ((particlesArray[a].y - particlesArray[b].y) * (particlesArray[a].y - particlesArray[b].y)); let distance = ((particlesArray[a].x - particlesArray[b].x) * (particlesArray[a].x - particlesArray[b].x)) + ((particlesArray[a].y - particlesArray[b].y) * (particlesArray[a].y - particlesArray[b].y));
if (distance < (canvas.width / 7) * (canvas.height / 7)){ if (distance < (canvas.width / 10) * (canvas.height / 10)){
opacityValue = 1 - (distance / 20000); opacityValue = 1 - (distance / 20000);
// change colour on 'hover' if hover = true (default) // change colour on 'hover' if hover = true (default)
if(hover){ if(hover){