change speed calculations
Allow for independent horizontal and vertical speeds. Allow for negative speeds to reverse directions. Directional speed resets general speed to 1.
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4ba30a0a35
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@ -58,12 +58,38 @@ function particles(){
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}
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// check particle position, mouse position, move particle and draw it
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update(){
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// check if particle is still within canvas
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if (this.x > canvas.width || this.x < 0){
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this.directionX = -this.directionX;
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// check if particle.x is still within canvas
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if (vSpeed === 0 && hSpeed > 0){
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if (this.x > canvas.width){
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this.x = 0;
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}
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}
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if (this.y > canvas.height || this.y < 0){
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this.directionY = -this.directionY;
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else if (vSpeed === 0 && hSpeed < 0){
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if (this.x < 0){
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this.x = canvas.width;
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}
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}
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else{
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if (this.x > canvas.width || this.x < 0){
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this.directionX = -this.directionX;
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}
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}
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// check if particle.y is still within canvas
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if (hSpeed === 0 && vSpeed > 0){
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if (this.y > canvas.height) {
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this.y = 0;
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}
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}
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else if (hSpeed === 0 && vSpeed < 0){
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if (this.y < 0){
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this.y = canvas.height;
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}
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}
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else{
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if (this.y > canvas.height || this.y < 0){
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this.directionY = -this.directionY;
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}
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}
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// avoid the mouse if avoidMouse = true (default)
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@ -89,8 +115,8 @@ function particles(){
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// move particle
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if (speed !== 0) {
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this.x += this.directionX * speed;
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this.y += this.directionY * speed;
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this.x += this.directionX * speed * hSpeed;
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this.y += this.directionY * speed * vSpeed;
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}
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// draw particle
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@ -106,8 +132,22 @@ function particles(){
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let size = (Math.random() * sizeMultiplier) + 1;
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let x = (Math.random() * ((innerWidth - size * 2) - (size * 2)) + size * 2);
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let y = (Math.random() * ((innerHeight - size * 2) - (size * 2)) + size * 2);
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let directionX = (Math.random() * 5) - 2.5;
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let directionY = (Math.random() * 5) - 2.5;
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// set directionX
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let directionX = 0
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if (vSpeed === 0){
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directionX = (Math.random() * 5);
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}
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else {
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directionX = (Math.random() * 5) - 2.5;
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}
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// set directionY
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let directionY = 0;
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if (hSpeed === 0){
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directionY = (Math.random() * 5);
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}
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else{
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directionY = (Math.random() * 5) - 2.5;
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}
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let colour = '#8c5523';
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particlesArray.push(new Particle(x, y, directionX, directionY, size, colour));
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@ -260,6 +300,30 @@ function particles(){
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console.log("'speed' must be an integer between 1-1000. Using default of '50'.");
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};
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if (typeof hSpeed == 'undefined'){
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hSpeed = 1;
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}
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else if (Number.isInteger(hSpeed) && (-1000 <= hSpeed && hSpeed <= 1000)){
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hSpeed;
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speed = 1;
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}
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else{
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hSpeed = 1;
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console.log("'hSpeed' must be an integer between -1000 and 1000. Using default of '1'.");
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};
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if (typeof vSpeed == 'undefined'){
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vSpeed = 1;
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}
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else if (Number.isInteger(vSpeed) && (-1000 <= vSpeed && vSpeed <= 1000)){
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vSpeed;
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speed = 1;
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}
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else{
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vSpeed = 1;
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console.log("'vSpeed' must be an integer between -1000 and 1000. Using default of '1'.");
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};
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if (typeof avoidMouse == 'undefined'){
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avoidMouse = true;
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}
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