change speed calculations
Allow for independent horizontal and vertical speeds. Allow for negative speeds to reverse directions. Directional speed resets general speed to 1.
This commit is contained in:
parent
4ba30a0a35
commit
95d99ff803
@ -58,13 +58,39 @@ function particles(){
|
|||||||
}
|
}
|
||||||
// check particle position, mouse position, move particle and draw it
|
// check particle position, mouse position, move particle and draw it
|
||||||
update(){
|
update(){
|
||||||
// check if particle is still within canvas
|
// check if particle.x is still within canvas
|
||||||
|
if (vSpeed === 0 && hSpeed > 0){
|
||||||
|
if (this.x > canvas.width){
|
||||||
|
this.x = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (vSpeed === 0 && hSpeed < 0){
|
||||||
|
if (this.x < 0){
|
||||||
|
this.x = canvas.width;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
if (this.x > canvas.width || this.x < 0){
|
if (this.x > canvas.width || this.x < 0){
|
||||||
this.directionX = -this.directionX;
|
this.directionX = -this.directionX;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// check if particle.y is still within canvas
|
||||||
|
if (hSpeed === 0 && vSpeed > 0){
|
||||||
|
if (this.y > canvas.height) {
|
||||||
|
this.y = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (hSpeed === 0 && vSpeed < 0){
|
||||||
|
if (this.y < 0){
|
||||||
|
this.y = canvas.height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else{
|
||||||
if (this.y > canvas.height || this.y < 0){
|
if (this.y > canvas.height || this.y < 0){
|
||||||
this.directionY = -this.directionY;
|
this.directionY = -this.directionY;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// avoid the mouse if avoidMouse = true (default)
|
// avoid the mouse if avoidMouse = true (default)
|
||||||
if (avoidMouse){
|
if (avoidMouse){
|
||||||
@ -89,8 +115,8 @@ function particles(){
|
|||||||
|
|
||||||
// move particle
|
// move particle
|
||||||
if (speed !== 0) {
|
if (speed !== 0) {
|
||||||
this.x += this.directionX * speed;
|
this.x += this.directionX * speed * hSpeed;
|
||||||
this.y += this.directionY * speed;
|
this.y += this.directionY * speed * vSpeed;
|
||||||
}
|
}
|
||||||
|
|
||||||
// draw particle
|
// draw particle
|
||||||
@ -106,8 +132,22 @@ function particles(){
|
|||||||
let size = (Math.random() * sizeMultiplier) + 1;
|
let size = (Math.random() * sizeMultiplier) + 1;
|
||||||
let x = (Math.random() * ((innerWidth - size * 2) - (size * 2)) + size * 2);
|
let x = (Math.random() * ((innerWidth - size * 2) - (size * 2)) + size * 2);
|
||||||
let y = (Math.random() * ((innerHeight - size * 2) - (size * 2)) + size * 2);
|
let y = (Math.random() * ((innerHeight - size * 2) - (size * 2)) + size * 2);
|
||||||
let directionX = (Math.random() * 5) - 2.5;
|
// set directionX
|
||||||
let directionY = (Math.random() * 5) - 2.5;
|
let directionX = 0
|
||||||
|
if (vSpeed === 0){
|
||||||
|
directionX = (Math.random() * 5);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
directionX = (Math.random() * 5) - 2.5;
|
||||||
|
}
|
||||||
|
// set directionY
|
||||||
|
let directionY = 0;
|
||||||
|
if (hSpeed === 0){
|
||||||
|
directionY = (Math.random() * 5);
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
directionY = (Math.random() * 5) - 2.5;
|
||||||
|
}
|
||||||
let colour = '#8c5523';
|
let colour = '#8c5523';
|
||||||
|
|
||||||
particlesArray.push(new Particle(x, y, directionX, directionY, size, colour));
|
particlesArray.push(new Particle(x, y, directionX, directionY, size, colour));
|
||||||
@ -260,6 +300,30 @@ function particles(){
|
|||||||
console.log("'speed' must be an integer between 1-1000. Using default of '50'.");
|
console.log("'speed' must be an integer between 1-1000. Using default of '50'.");
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if (typeof hSpeed == 'undefined'){
|
||||||
|
hSpeed = 1;
|
||||||
|
}
|
||||||
|
else if (Number.isInteger(hSpeed) && (-1000 <= hSpeed && hSpeed <= 1000)){
|
||||||
|
hSpeed;
|
||||||
|
speed = 1;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
hSpeed = 1;
|
||||||
|
console.log("'hSpeed' must be an integer between -1000 and 1000. Using default of '1'.");
|
||||||
|
};
|
||||||
|
|
||||||
|
if (typeof vSpeed == 'undefined'){
|
||||||
|
vSpeed = 1;
|
||||||
|
}
|
||||||
|
else if (Number.isInteger(vSpeed) && (-1000 <= vSpeed && vSpeed <= 1000)){
|
||||||
|
vSpeed;
|
||||||
|
speed = 1;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
vSpeed = 1;
|
||||||
|
console.log("'vSpeed' must be an integer between -1000 and 1000. Using default of '1'.");
|
||||||
|
};
|
||||||
|
|
||||||
if (typeof avoidMouse == 'undefined'){
|
if (typeof avoidMouse == 'undefined'){
|
||||||
avoidMouse = true;
|
avoidMouse = true;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user