redefine vertical and horizontal bouncing
Set option to remove bounce in either/both directions. Replace old speed based logic. Allow for combinations of directional speeds. Rename speed variables for consistency.
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@ -58,12 +58,12 @@ function particles(){
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// check particle position, mouse position, move particle and draw it
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update(){
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// check if particle.x is still within canvas
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if (vSpeed === 0 && hSpeed > 0){
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if (noBounceH === true && speedH > 0){
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if (this.x > canvas.width){
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this.x = 0;
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}
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}
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else if (vSpeed === 0 && hSpeed < 0){
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else if (noBounceH === true && speedH < 0){
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if (this.x < 0){
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this.x = canvas.width;
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}
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@ -75,12 +75,12 @@ function particles(){
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}
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// check if particle.y is still within canvas
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if (hSpeed === 0 && vSpeed > 0){
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if (noBounceV === true && speedV > 0){
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if (this.y > canvas.height) {
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this.y = 0;
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}
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}
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else if (hSpeed === 0 && vSpeed < 0){
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else if (noBounceV === true && speedV < 0){
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if (this.y < 0){
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this.y = canvas.height;
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}
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@ -114,8 +114,8 @@ function particles(){
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// move particle
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if (speed !== 0) {
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this.x += this.directionX * speed * hSpeed;
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this.y += this.directionY * speed * vSpeed;
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this.x += this.directionX * speed * speedH;
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this.y += this.directionY * speed * speedV;
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}
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// draw particle
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@ -129,24 +129,12 @@ function particles(){
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let numberOfParticles = canvas.width * 0.01;
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for (let i = 0; i < numberOfParticles * numParticles; i++){
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let size = (Math.random() * sizeMultiplier) + 1;
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// set X
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let x = (Math.random() * ((innerWidth - size * 2) - (size * 2)) + size * 2);
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directionX = Math.random() * 5;
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// set Y
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let y = (Math.random() * ((innerHeight - size * 2) - (size * 2)) + size * 2);
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// set directionX
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let directionX = 0
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if (vSpeed === 0){
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directionX = (Math.random() * 5);
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}
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else {
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directionX = (Math.random() * 5) - 2.5;
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}
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// set directionY
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let directionY = 0;
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if (hSpeed === 0){
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directionY = (Math.random() * 5);
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}
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else{
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directionY = (Math.random() * 5) - 2.5;
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}
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directionY = Math.random() * 5;
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particlesArray.push(new Particle(x, y, directionX, directionY, size));
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}
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@ -287,6 +275,28 @@ function particles(){
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console.log("'connectionDensity' must be a finite number greater than 1. Using default of '15'.");
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}
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if (typeof noBounceH == 'undefined'){
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noBounceH = false;
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}
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else if (typeof noBounceH === 'boolean'){
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noBounceH;
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}
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else{
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noBounceH = false;
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console.log("'noBounceH' must be either 'true' or 'false'. Using default of 'false'.");
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}
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if (typeof noBounceV == 'undefined'){
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noBounceV = false;
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}
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else if (typeof noBounceV === 'boolean'){
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noBounceV;
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}
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else{
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noBounceV = false;
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console.log("'noBounceV' must be either 'true' or 'false'. Using default of 'false'.");
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}
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if (typeof speed == 'undefined'){
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speed = 50;
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}
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@ -298,28 +308,28 @@ function particles(){
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console.log("'speed' must be an integer between 1-1000. Using default of '50'.");
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};
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if (typeof hSpeed == 'undefined'){
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hSpeed = 1;
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if (typeof speedH == 'undefined'){
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speedH = 1;
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}
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else if (Number.isInteger(hSpeed) && (-1000 <= hSpeed && hSpeed <= 1000)){
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hSpeed;
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else if (Number.isInteger(speedH) && (-1000 <= speedH && speedH <= 1000)){
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speedH;
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speed = 1;
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}
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else{
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hSpeed = 1;
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console.log("'hSpeed' must be an integer between -1000 and 1000. Using default of '1'.");
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speedH = 1;
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console.log("'speedH' must be an integer between -1000 and 1000. Using default of '1'.");
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};
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if (typeof vSpeed == 'undefined'){
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vSpeed = 1;
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if (typeof speedV == 'undefined'){
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speedV = 1;
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}
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else if (Number.isInteger(vSpeed) && (-1000 <= vSpeed && vSpeed <= 1000)){
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vSpeed;
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else if (Number.isInteger(speedV) && (-1000 <= speedV && speedV <= 1000)){
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speedV;
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speed = 1;
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}
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else{
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vSpeed = 1;
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console.log("'vSpeed' must be an integer between -1000 and 1000. Using default of '1'.");
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speedV = 1;
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console.log("'speedV' must be an integer between -1000 and 1000. Using default of '1'.");
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};
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if (typeof avoidMouse == 'undefined'){
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