add opacity parameter
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@ -21,6 +21,10 @@ function particles(){
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let particlesArray;
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speed = (speed !== 0) ? (speed / 100) : 0; // index speed to base 100 = 1
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opacity = opacity / 100;
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// set overall canvas opacity
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canvas.style.opacity = opacity;
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// get mouse position
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let mousePosition ={
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@ -179,6 +183,17 @@ function particles(){
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animate();
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function checkParams(){
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if (typeof opacity == 'undefined'){
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opacity = 100;
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}
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else if (Number.isFinite(opacity) && (0 <= opacity && opacity <= 100)){
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opacity;
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}
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else{
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opacity = 100;
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console.log("'opacity' must be a finite number between 0 and 100. Using default of '100'.");
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};
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if (typeof numParticles == 'undefined'){
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numParticles = 1;
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}
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